| DATE // 2018 Jun 14 |
| ROLE // speaker |
| TYPE // presentation |
| HOST // Italian Association of Public History (AIPH) |
| AFFILIATION // University of Pisa |
| VENUE // Palazzo Carità (University of Pisa, Italy) |
| TAGS // digital humanities, interactivity, museums, participation |
DESCRIPTION //
“When does Digital History become Digital Public History?”. It’s what Thomas Cauvin
asks to himself (and to us) in his last book: Public History. A Textbook of Practice
(Routledge, 2016).
In this speech I tried to propose some answers, analysing case studies we received by an open call and exploring critically concepts such as participation and engagement. Strategies adopted by these works are several and different: collaborative practises in schools, crowdsourcing as an opportunity for a dialogue between private memories and official archives, virtual reality and multisensorial experiences.
Not all these projects succeed in reaching their goals, but each one gives us the chance to think about some relevant aspects of DPH.
The thesis I presented is that digital public historian should become more and more
a “knowledge designer” (Schnapp, 2017) that uses investigation, analysis, imagination and interpretation as technics (Montani, 2013) to create media environments appropriate for the related communities and that can generate value.
The presentation was host in the annual conference of AIPH – Italian Association of Public History, as part of a serie entitled “An analysis of Public History practises” curated by Professor Enrica Salvatori (University of Pisa).
Related publications //
[in progress]
More information //
[in progress]